@startuml
sprite $glass_whiskey [48x48/16] {
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}


!define FA5_GLASS_WHISKEY(_alias) ENTITY(rectangle,black,glass_whiskey,_alias,FA5 GLASS_WHISKEY)
!define FA5_GLASS_WHISKEY(_alias, _label) ENTITY(rectangle,black,glass_whiskey,_label, _alias,FA5 GLASS_WHISKEY)
!define FA5_GLASS_WHISKEY(_alias, _label, _shape) ENTITY(_shape,black,glass_whiskey,_label, _alias,FA5 GLASS_WHISKEY)
!define FA5_GLASS_WHISKEY(_alias, _label, _shape, _color) ENTITY(_shape,_color,glass_whiskey,_label, _alias,FA5 GLASS_WHISKEY)
skinparam folderBackgroundColor<<FA5 GLASS_WHISKEY>> White
@enduml